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Kolja Kähler

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Kolja Kähler

New demo: moon shader

When I was thinking about how to put the moon into the 3D view of my astronomy app, I figured it would be a waste to actually display a textured sphere. After all, we always see the same side of the moon. All that is needed is a textured quad, and a shader which emulates a lit sphere. In the end, the quad was reduced to a single vertex – a point sprite. Try it out in the demos section: WebGL moon shader

Author KoljaPosted on July 13, 2015September 2, 2019Tags Software

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  • Educational VR molecules
  • Pocket Observatory for Google Cardboard
  • Pocket Observatory: wrapping up
  • Pocket Observatory: Finalizing!
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  • Custom assets with Unity
  • To the stars with Gear VR!
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  • Shop on Redbubble
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  • ArtStation
  • My web comic: Clara & Pong
  • @scruffyowl on mastodon
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