Software

  • Elsie in the Woods

    Elsie in the Woods

    • Playable prototype (browser)
    • Unity / C#
    • Blender
    • 2D
    • Physics

  • Interactive Illustrations

    This is an idea I’ve been toying with for quite some time. Letting programming and painting meet somewhere in the neighborhood of illustration / animation / motion graphics / creative coding / games. There’s not much of a concept yet, it will take some trial and error, but a few central ideas are: each illustration should work as a stand-alone still imageI want to “add magic” by animating things (the…

  • Creating videos with Processing

    Other than interactive live applications, Processing can can also be used to generate cool animations from frame sequences! It‘s not so hard, but you need to consider a few things. Randomness If your animation uses random values, be aware that random() creates different results each time the program is run. To make sure you always get the same good-looking frame sequence of your choice, use randomSeed(). Recording the frame sequence…

  • Resonance

    Ever since I started drawing, trying to understand how ‘real artists’ work and think, I was often surprised to learn about something I knew from my own profession! Even between two activities so apparently far apart as pure logic and abstract thinking on one side and making colorful marks with emotional impact on the other, one can find resonance. Here’s the shortlist of some of my obvious and not-so-obvious findings:…

  • Pocket Observatory at Make Munich

    Pocket Observatory at Make Munich! Slipped in at the very last minute, and probably had the tiniest desk in the hall. But the response was great, I am still totally overwhelmed by the positive response and all the enthusiasm. A huge THANK YOU to everyone who came over to check out the app on Gear VR! Nice people, great conversations, useful feedback, and even more ideas for future development. After…

  • Pocket Observatory released for Gear VR

    On 3/16, Pocket Observatory has been released to the Oculus App Store for Gear VR! It has taken a lot longer than expected, but in the end, the additional iterations and feedback have improved the product tremendously. Of course, this is only version 1 – there are tons of additions on my list already, and I am open to suggestions 🙂 Here’s a link to the product page in the…

  • Venturing into social VR with Pocket Observatory!

    The past few weeks I’ve been working away on a really exciting feature for the upcoming Gear VR version of Pocket Observatory: You will be able to invite a friend (on the Oculus platform) and start a voice chat beneath the stars! GPS coordinates are exchanged between the app instances, so players can visit each other’s GPS locations. This is currently under review, and will hopefully be up in a…

  • Educational VR molecules

    Now that I’ve gained some experience with Virtual Reality and my astronomy app, I’m thinking educational software for VR could be a worthwhile field for future projects. So I’ve started tossing ideas about, one of which involves playing with molecules in a VR environment. Aspirin molecule

  • p5.js Animated Grid

    So here’s a simple processing demo I did a while ago, ported to p5.js, a library allowing you to essentially write processing in JavaScript, using an HTML canvas! As you will see when running the demo, JavaScript performance is not really where you’d like it to be when doing animation 🙂 The JavaScript engine of your browser makes a huge difference here. I recommend running this in Chrome, it’s quite…

  • Pocket Observatory for Google Cardboard

    Just finished and submitted the iPhone / Google Cardboard version of Pocket Observatory! It really paid off to use Unity – porting from Android with the Oculus SDK to iPhone with GoogleVR turned out to be really easy. Here are the quirks I encountered, might be useful to know if you’re embarking on a similar project: In Gear VR, system messages (e.g., asking for permissions) are displayed properly and can…