Art

  • Amy Shifts Gears

    Amy Shifts Gears

    • Playable Demo
    • UE5 / C++ / Blueprint
    • 3D
    • Blender / Grease Pencil
    • Low poly stylized look
    • Niagara particles
    • Lua-based story backend

  • Amy’s Prologue

    Yay, I did it! As part of the Narrative Game Jam #5 on itch.io, there is now a playable prologue for my upcoming game. It is still very rough – a game jam submission after all – but a big milestone for me: the first public artifact introducing the game world. And there’s finally a title for the project, too. Give it a spin, it’s a click-through story that should…

  • Stickers!

    Apart from gamedev activities, I am still drawing! This year’s inktober project finally turned into something tangible: animal stickers! They are available in my brand new shop on Redbubble, check them out!

  • Unreal Adventures

    Having done some smaller games, it is time to start something bigger and better! I am currently working on an action adventure title using Unreal Engine, involving a slightly nerdy fox lady named Amy, in a world populated by animals and robots in peaceful coexistence. There’s an epic story, of course, which I already had to divide into three parts to arrive at a manageable project size. At the time…

  • Tiny game #7: Ascent – my first game jam!

    This is my submission for the GameDev.tv 2022 10-day Game Jam – first game jam ever. It’s been intense, but totally worth it! You can download a Windows executable (and the Unity source code, if you’re interested) at the above link, or play the game in your web browser by clicking on the image below: click on the image to open the game in a new window – webgl-enabled browser…

  • Bones

    Bones

    • Released
    • Unity / C#
    • 3D
    • Educational browser game
    • Accurate, low poly human skeleton

  • Life in 10

    Life in 10

    • Playable prototype (browser)
    • Unity / C#
    • 3D
    • Game design study

  • Groundhog Downhill

    Groundhog Downhill

    • Released
    • Unity / C#
    • 3D
    • Blender
    • Rigid body physics

  • Neat-O-Droid

    Neat-O-Droid

    • Playable prototype (browser)
    • Unity / C#
    • 2D
    • Procedural maze generator

  • Interactive Illustrations

    This is an idea I’ve been toying with for quite some time. Letting programming and painting meet somewhere in the neighborhood of illustration / animation / motion graphics / creative coding / games. There’s not much of a concept yet, it will take some trial and error, but a few central ideas are: each illustration should work as a stand-alone still imageI want to “add magic” by animating things (the…