Space Miner

A pixel-art side-scrolling space game. More of a Godot engine and pixel art practice playground, though I still want to turn it into a full game someday.

  • Terrain is generated on the fly – drawing into a tile map with multiple layers
  • To keep a consistent pixel art look, animated hi-res graphics are rendered into a low-res offscreen texture first.

The game evolved from a mobile format demo I made before: