Welcome!
Hey, thanks for visiting! I currently busy myself as a solo game developer, working on my own titles. I also enjoy putting my coding and art skills to use in the occasional freelance project.
Throughout my career in software engineering and CG research, I have always cared deeply about visuals and interaction, along with being a problem solver at heart. Game development allows me to combine technical and creative passions: from designing mechanics and narrative, over visuals, to programming – always more to learn, endless challenges and rewards! Besides making games, I also started publishing devlogs and tutorials on my YouTube channel.
I enjoy working in teams, too! If you think I might be able to help you out somewhere along the intersection of art and programming, let’s talk!
Game Projects
These are larger and smaller complete game projects, created over the past few years since 2022. I have explored a variety of game engines (Unity, UE5, Godot), 2D and 3D styles, as well as narrative and action-oriented game designs. Select a thumbnail title to get detailed information about each project.
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- In active development
- Godot 4 / GDScript
- 2D and 3D
- Blender & Grease Pencil
- Procedural map generation
- Custom narrative backend
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- Released
- Godot 4 / GDScript
- 2D
- Browser game
- Desktop & mobile
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- Playable Demo
- UE5 / C++ / Blueprint
- 3D
- Blender / Grease Pencil
- Low poly stylized look
- Niagara particles
- Lua-based story backend
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- Released
- Unity / C#
- 3D
- Educational browser game
- Accurate, low poly human skeleton
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- Playable prototype (browser)
- Unity / C#
- 3D
- Game design study
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- Released
- Unity / C#
- 3D
- Blender
- Rigid body physics
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- Playable prototype (browser)
- Unity / C# ink
- 2D
- Narrative game concept
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- Playable prototype (browser)
- Unity / C#
- 2D
- Procedural maze generator
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- Playable prototype (browser)
- Unity / C#
- Blender
- 2D
- Physics
3D Art
Apart from making my own game assets, I simply enjoy modeling and sculpting in Blender, primarily being interested in character designs. Most of my models are fairly low poly – I love the aesthetic, and the challenge of making every edge count. Here are a few of my favorite renders (click on title for details and turnarounds).
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He’s one with the forest.
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King of the hill!
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Spring is here!
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A sweet young lady, with a slightly flawed character.
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My mascot!
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Shelter, high above uninhabitable Earth – classic dystopia.
Wait, there’s more!
Over the years, I have worked on a variety of topics, in desktop, mobile, VR, and web environments. Here is a sampler of some of my projects, from 2009 to present:
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- Released
- Blender add-on (Python)
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- Released
- Browser app (JavaScript, Three.js)
- 3D user interface
- Used in teaching
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- Released
- Objective-C, OpenGL ES, GLSL
- iOS astronomy app
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- Released
- Unity / C#
- VR astronomy app
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- Working prototype
- C++ / Qt / OpenGL / GLSL
- Fluid dynamics
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- Research prototype
- C++ / Qt / OpenGL / GLSL
- Volume visualization
- Geometry processing
Get in touch
I’m always interested to learn about exciting new projects!
If you like what you see here: