I used mostly simple, diffuse materials, except for the hand-painted texture of the hat, and subtle noise factored into his cloak. Rendered in Cycles.
Turnaround:
Mesh:


Games = Art + Tech + ❤

I used mostly simple, diffuse materials, except for the hand-painted texture of the hat, and subtle noise factored into his cloak. Rendered in Cycles.
Turnaround:
Mesh:
