A racing game – did you know groundhogs love having downhill contests in winter? Try to finish the course in under one minute! Play in any desktop browser here:
This game is an exploration of Unity’s physics engine with a 3D terrain model.
I didn’t spend much time on optimization – the terrain is essentially a giant mesh, and there are a lot of unneccessary realtime light and shadow computations. Still, performance is surprisingly decent for a WebGL browser game.
- The track is modeled in Blender using curves, with a simple polygonal terrain added.
- Uses rigid body physics – the player creature behaves more like a tennis ball than a soft, furry creature. But it’s fun that way! I did add an extra force to make him stick to the ground just a little more.