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Kolja Kähler

Software | Art | Science

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Kolja Kähler

Publications

Head shop: Generating animated head models with anatomical structure

Kolja Kähler, Jörg Haber, Hitoshi Yamauchi and Hans-Peter Seidel
In: Proceedings of the 2002 ACM SIGGRAPH Symposium on Computer Animation, San Antonio, USA, ACM SIGGRAPH, New York, 2002, 55-64

sca2002_color.pdfDownload

Author KoljaPosted on January 1, 2002September 5, 2019

Face to Face: From Real Humans to Realistic Facial Animation

Jörg Haber, Kolja Kähler, Irene Albrecht, Hitoshi Yamauchi and Hans-Peter Seidel
In: Proceedings of the 3rd Israel-Korea Binational Conference on Geometrical Modeling and Computer Graphics, Seoul, Korea, October 11-12, Kyung Moon, Seoul, 2001, 73-82

Author KoljaPosted on October 11, 2001September 5, 2019

Dynamic Refinement of Deformable Triangle Meshes for Rendering

Kolja Kähler, Jörg Haber and Hans-Peter Seidel
In: Proceedings Computer Graphics International 2001, Hong Kong, 3-6 July, IEEE Computer Society, Los Alamitos, 2001, 285-290

CGI2001.pdfDownload

Author KoljaPosted on July 3, 2001September 5, 2019

Geometry-based Muscle Modeling for Facial Animation

Kolja Kähler, Jörg Haber and Hans-Peter Seidel
In: Proceedings Graphics Interface 2001 (GI-2001), Ottawa, Ontario, 7-9 June 2001, Morgan Kaufmann, San Francisco, 2001, 37-46

GI2001-electronic.pdfDownload

Author KoljaPosted on June 7, 2001September 5, 2019

Efficient Processing of Large 3D Meshes

Kolja Kähler, Christian Rössl, Robert Schneider, Jens Vorsatz and Hans-Peter Seidel
In: Proceedings of the International Conference on Shape Modeling and Applications, Genova, Italy, May, 7-11, IEEE Computer Society, Los Alamitos, 2001, 228-239

Author KoljaPosted on May 7, 2001September 5, 2019

Shaping muscles for facial animation

Kolja Kähler, Jörg Haber and Hans-Peter Seidel
In: Proceedings of the International Workshop on Deformable Modeling and Soft Tissue Simulation 2001, Bonn, Germany, 2001
Note: unlikely to appear after all this time

Author KoljaPosted on January 1, 2001September 5, 2019

Linear Time Mesh Simplification with Reliable Error-Bounds

Jens Vorsatz, Kolja Kähler, Leif Kobbelt and Hans-Peter Seidel
In: Proceedings of Vision, Modeling, and Visualization (VMV-00), Saarbrücken, Germany, November 22-24, Akademische Verlagsgesellschaft Aka, Berlin, 2000, 145-152

vmv00.psDownload
Author KoljaPosted on November 22, 2000September 5, 2019

Geometric Modeling Based on Polygonal Meshes

Leif Kobbelt, Stephan Bischoff, Mario Botsch, Kolja Kähler, Christian Rössl, Robert Schneider and Jens Vorsatz
In: Tutorials of the European Association for Computer Graphics 21st Annual Conference (Eurographics-00), Interlaken, Switzerland, August 20-25, Eurographics, Aire-la-Ville, 2000, 1-47

Author KoljaPosted on August 20, 2000September 5, 2019

Interaktive Manipulation von B-Spline-Flächen unter Verwendung der Wavelettransformation

Kolja Kähler

Diplomarbeit, Technische Universität Berlin, 1996.

This text is in German. The original PostScript file is lost in the mists of time. I plan to recreate a PDF from the LaTeX sources.

Author KoljaPosted on January 1, 1996September 5, 2019

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Tags

  • Art
  • Science
  • Software

Apps

  • Cor Leonis
  • Lightbox Trace
  • Flutterby
  • Pocket Observatory (external link)

Contents

  • Fun with the Fourier Transform
  • Vergleich von Volumenmodellen
  • 3D Facial Animation – Recreating human heads with virtual skin, bones, and muscles
  • A Head Model with Anatomical Structure for Facial Modeling and Animation
  • Reanimating the Dead: Reconstruction of Expressive Faces from Skull Data
  • Dynamically refining animated triangle meshes for rendering
  • Subdivision Surface Simplification
  • “May I talk to you? :-)” — Facial Animation from Text
  • Automatic Generation of Subdivision Surface Head Models from Point Cloud Data
  • Facial Modeling and Animation – Eurographics 2002 Tutorial Notes

More of my art stuff

  • My web comic: Clara & Pong
  • Instagram @koljakaehler

Art Gallery

  • Clara & PongClara & Pong
  • InktoberInktober
  • Landscape sketchingLandscape sketching
  • Characters and portraitsCharacters and portraits
  • Urban sketchingUrban sketching
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