Welcome!

Hey, thanks for visiting! I’m a seasoned software engineer with a passion for art – currently busying myself as a solo game developer, based in beautiful Munich, Germany. I also put my coding and art skills to use in the occasional freelance project. While my primary focus is on CG algorithms and 3D character art, I enjoy drawing in two dimensions, too!

Throughout my career in software engineering and CG research, I have always cared deeply about visuals and interaction, along with being a knowledge-hungry problem solver at heart.

I enjoy working in teams, too! If you need an interdisciplinary mind, somewhere along the intersection of art, science, and programming, let’s talk!

Algorithms, Art & Science

Over the years, I have worked on a variety of topics, in desktop, mobile, VR, and web environments. Here are some of my recent favorite projects, big and small:

Game Projects

Game development allows me to combine technical and creative passions, research and making things: from designing mechanics and narrative, over visuals, to programming – always more to learn, endless challenges and rewards! Besides making games and useful tools, I also started publishing tutorials on my YouTube channel.

These are larger and smaller game projects, created over the past few years since 2022. I have explored a variety of game engines (Unity, UE5, Godot), 2D and 3D styles, as well as narrative and action-oriented game designs. Select a thumbnail title to get detailed information about each project.

    • PLayable prototype
    • Godot 4 / GDScript
    • 2D pixel art
    • Isometric tile map

    • PLayable prototype
    • Godot 4 / GDScript
    • 2D pixel art
    • Procedural tile map generation

    • In active development
    • Godot 4 / GDScript
    • 2D and 3D
    • Blender & Grease Pencil
    • Procedural map generation
    • Custom narrative backend

    • Released
    • Godot 4 / GDScript
    • 2D
    • Browser game
    • Desktop & mobile

    • Playable Demo
    • UE5 / C++ / Blueprint
    • 3D
    • Blender / Grease Pencil
    • Low poly stylized look
    • Niagara particles
    • Lua-based story backend

    • Released
    • Unity / C#
    • 3D
    • Educational browser game
    • Accurate, low poly human skeleton

    • Playable prototype (browser)
    • Unity / C#
    • 3D
    • Game design study

    • Released
    • Unity / C#
    • 3D
    • Blender
    • Rigid body physics

    • Playable prototype (browser)
    • Unity / C#
    • 2D
    • Procedural maze generator

3D Art

Apart from making my own game assets, I simply enjoy modeling and sculpting in Blender, primarily being interested in character designs. Most of my models are fairly low poly – I love the aesthetic, and the challenge of making every edge count. Here are a few of my favorite renders (click on title for details and turnarounds).

Get in touch

I’m always interested to learn about exciting new projects!
If you like what you see here: